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Quote Gamer No.27

“Working as a game designer is like the mouse on your computer; some days it clicks and some days it drags.” Alan Emrich

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Quote Gamer No.26

“Story in a game is like story in a porn movie, its expected to be there but its not THAT important” John Carmack

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Quote Gamer No.25

“First we thought the PC was a calculator. Then we found out how to turn numbers into letters with ASCII — and we thought it was a typewriter. Then we discovered graphics, and we thought it was a television. With ...

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Quote Gamer No.24

“It’s a bit counter-intuitive to think about the future in terms of the past. But…I’ve learned an important trick: to develop foresight, you need to practice hindsight. Technologies, cultures, and climates may change, but our basic human needs and desires ...

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Quote Gamer No.23

“When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.’ page 21” Jane McGonigal, Reality Is Broken: Why Games Make Us Better and How ...

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Quote Gamer No.22

“Any game where the goal is to build territory has to be beautiful. There may be phases of combat, but they are only means to an end, to allow your territory to survive. One of the most extraordinary aspects of ...

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Quote Gamer No.21

“A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” James P. Carse, Finite and Infinite Games

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Quote Gamer No.20

“A delayed game is eventually good, a bad game is bad forever.” Shigeru Miyamoto

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